How they do it in the Pro's

quake2.jpg

Just taking a quick break from not updating the int13h site, I stumbled apon a great write up of the Quake 2 source code by Fabien Sanglard, who incidentally did a rather nifty write up of the Quake 1 source code and if you couldn't see where this was already going... yes a write up of Doom

The Quake 2 write up is quite interesting as it talks about how rediculous the software rendering side of things can get compared to modern graphics engines using hardware acceleration and some of the cleaver little tricks they did to get the software engine to look so great. Also you can see how bad ass John Carmack's workstation was at the time =P

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